Diversificados scripts

Shooting

(01)
Três tiros rapidamente em um clique.
// pistol scriptset do_pistolburst2 "+attack; -attack; wait 30; +attack; -attack"set do_pistolburst3 "+attack; -attack; wait 30; +attack; -attack; wait 30; +attack; -attack"set do_pistolburst5 "+attack; -attack; wait 30; +attack; -attack; wait 30; +attack; -attack; wait 30; +attack; -attack; wait 30; +attack; -attack"set do_pistolauto "+attack; -attack; wait 30; +attack; -attack; wait 30; +attack; -attack; wait 30; +attack; -attack; wait 30; +attack; -attack; wait 30; +attack; -attack; wait 30; +attack; -attack; wait 30; +attack; -attack; wait 30; +attack; -attack; wait 30; +attack; -attack; wait 30; +attack; -attack; wait 30; +attack; -attack; wait 30; +attack; -attack; wait 30; +attack; -attack; wait 30; +attack; -attack"set do_pistolstop "wait 30"set is_pistolmode1 "bind MOUSE3 "+attack"; set current_pistolmode vstr is_pistolmode1; set use_pistolmode vstr is_pistolmode1; set set_pistolmode vstr is_pistolmode2; ut_echo ^7/= ^5----- ^4Pistol: Single shot""set is_pistolmode2 "bind MOUSE3 "+vstr do_pistolburst2 do_pistolstop"; set current_pistolmode vstr is_pistolmode2; set use_pistolmode vstr is_pistolmode2; set set_pistolmode vstr is_pistolmode3; ut_echo ^7/= ^5----- ^3Pistol: Double shot""set is_pistolmode3 "bind MOUSE3 "+vstr do_pistolburst3 do_pistolstop"; set current_pistolmode vstr is_pistolmode3; set use_pistolmode vstr is_pistolmode3; set set_pistolmode vstr is_pistolmode4; ut_echo ^7/= ^5----- ^3Pistol: Triple shot""set is_pistolmode4 "bind MOUSE3 "+vstr do_pistolburst5 do_pistolstop"; set current_pistolmode vstr is_pistolmode4; set use_pistolmode vstr is_pistolmode4; set set_pistolmode vstr is_pistolmode5; ut_echo ^7/= ^5----- ^1Pistol: Five shot""set is_pistolmode5 "bind MOUSE3 "+vstr do_pistolauto do_pistolstop"; set current_pistolmode vstr is_pistolmode5; set use_pistolmode vstr is_pistolmode5; set set_pistolmode vstr is_pistolmode1; ut_echo ^7/= ^5----- ^1Pistol: Full-clip ^8<^1!^8>""set set_pistolmode "vstr is_pistolmode1"set use_pistolmode "vstr is_pistolmode1"set unuse_pistolmode "bind MOUSE3 "+attack"vstr set_pistolmodeset show_pistolmode "vstr current_pistolmode"bind [KEY] +attack; vstr is_pistolmode3

(02) 
Tira uma screenshoot cada vez que o player atira.


//GunCam for the best screenshots//set ShotOff   "-attack"//set ShotOn    "-attack; play sound/items/flashlight.wav; cg_draw2D 0; wait 10; screenshotjpeg; wait 10; cg_draw2D 1"//set FireShot  "vstr ShotOff"//set FireStart  "+attack"//set GunCamKey "vstr GunCamOn"//set GunCamOn  "set FireShot vstr ShotOn;  play sound/misc/menu1.wav; seta com_blood 1; set GunCamKey vstr GunCamOff"//set GunCamOff "set FireShot vstr ShotOff; play sound/misc/menu4.wav; seta com_blood 0; set GunCamKey vstr GunCamOn"//bind [KEY] "vstr GunCamKey"//bind MOUSE1 "+vstr FireStart FireShot" 

Crosshair

(01)
Muda a cor da mira apertando [KEY].
//Change Crosshair Color//set cross8 "cg_crosshairRGB "1,1,1,1"; echo white cross; set crossx vstr cross7"set cross7 "cg_crosshairRGB "1,0,0,1"; echo cross 6; set crossx vstr cross6"set cross6 "cg_crosshairRGB "1,1,0,1"; echo cross 5; set crossx vstr cross5"set cross5 "cg_crosshairRGB "0,1,0,1"; echo cross 4; set crossx vstr cross4"set cross4 "cg_crosshairRGB "0,1,1,1"; echo cross 3; set crossx vstr cross3"set cross3 "cg_crosshairRGB "0,0,1,1"; echo cross 2; set crossx vstr cross2"set cross2 "cg_crosshairRGB "1,0,1,1"; echo cross 1; set crossx vstr cross1"set cross1 "cg_crosshairRGB "1,1,0,1"; echo cross 8; set crossx vstr cross8"set crossx vstr cross8bind [KEY] "vstr crossx"


Gama

(01)
Você aperta [KEY] e o brilho da tela aumenta ou diminui é só você selecionar.
//Gammawerte anpassen//set gamma_01 "set gamma_up vstr gamma_02; set gamma_down vstr gamma_01; set r_gamma 1.20; ut_echo GAMMA |---------- 1.20"set gamma_02 "set gamma_up vstr gamma_03; set gamma_down vstr gamma_01; set r_gamma 1.45; ut_echo GAMMA --------- 1.45"set gamma_03 "set gamma_up vstr gamma_04; set gamma_down vstr gamma_02; set r_gamma 1.60; ut_echo GAMMA ==|-------- 1.60"set gamma_04 "set gamma_up vstr gamma_05; set gamma_down vstr gamma_03; set r_gamma 1.75; ut_echo GAMMA ===|------- 1.75"set gamma_05 "set gamma_up vstr gamma_06; set gamma_down vstr gamma_04; set r_gamma 1.90; ut_echo GAMMA ====|------ 1.90"set gamma_06 "set gamma_up vstr gamma_07; set gamma_down vstr gamma_05; set r_gamma 2.05; ut_echo GAMMA =====|----- 2.05"set gamma_07 "set gamma_up vstr gamma_08; set gamma_down vstr gamma_06; set r_gamma 2.20; ut_echo GAMMA ======|---- 2.20"set gamma_08 "set gamma_up vstr gamma_09; set gamma_down vstr gamma_07; set r_gamma 2.45; ut_echo GAMMA =======|--- 2.45"set gamma_09 "set gamma_up vstr gamma_10; set gamma_down vstr gamma_08; set r_gamma 2.60; ut_echo GAMMA ========|-- 2.60"set gamma_10 "set gamma_up vstr gamma_11; set gamma_down vstr gamma_09; set r_gamma 2.75; ut_echo GAMMA =========|- 2.75"set gamma_11 "set gamma_up vstr gamma_11; set gamma_down vstr gamma_10; set r_gamma 2.90; ut_echo GAMMA ==========| 2.90"vstr gamma_05 // default Wertbind [KEYUP] "vstr gamma_up" // Gamma erhöhenbind [KEYDOWN] "vstr gamma_down" // Gamma senken


Dance

(01)
O player ira fazer uma dança inusitada.
// DaNcE Script //bind [KEY] "vstr dance0" //Bind Key for DaNcInGseta dance0 "vstr dance1; vstr dance2; vstr dance3"seta dance1 "say_team ^2DaNcE; cl_pitchspeed 1000; cl_yawspeed 5000; +movedown; +left; +lookdown; wait 100; vstr !dance2"seta dance2 "-movedown; +moveup; wait 12; -moveup; -lookdown; +lookup; wait 153"seta dance3 "-lookup; -left; wait 21; cl_pitchspeed 100; cl_yawspeed 100; centerview"


Alternate
Alterna entre duas armas.

(01)
Pistola e Primaria.
// Prim-Side Toggle
set weapch_00 "set sw_0 vstr weapch_01; bind [KEY] ut_weaptoggle primary sidearm; ut_echo <PRIMARY/SIDEARM>"set weapch_01 "set sw_0 vstr weapch_00; bind [KEY] ut_weaptoggle sidearm primary; ut_echo <SIDEARM/PRIMARY>"vstr weapch_00 // Defaultbind [KEY] "vstr sw_0" // Weap Toggle

(02)
Primaria e Secundaria.

// Prim-Sec Toggle
set weapch_00 "set sw_0 vstr weapch_01; bind e ut_weaptoggle secondary primary; ut_echo <PRIMARY/SECONDARY>"set weapch_01 "set sw_0 vstr weapch_00; bind e ut_weaptoggle primary secondary; ut_echo <SECONDARY/PRIMARY>"vstr weapch_00 // Defaultbind [KEY] "vstr sw_0" // Weap Toggle

Map

(01)
Aumenta momentaneamente o tamanho para visualizar.
//~{Minimap size and team overlay toggle}~bind [KEY] "+vstr mapsize_large mapsize_small"set mapsize_small "cg_mapsize 160;cg_maparrowscale 4;cg_mapalpha 0.8;cg_mappos 4;cg_drawteamoverlay 3"set mapsize_large "cg_mapsize 500;cg_maparrowscale 2;cg_mapalpha 0.3;cg_mappos 2;cg_drawteamoverlay 1"


Vote

(01)
Ao votar, solta um radio com sua opção.
//Vote Scriptbind F1 "+vstr yes1 yes2"set yes1 "ut_radio 1 1 ^7*^2Vote Affirmative^7*"set yes2 "ut_echo ^0[^7Voted ^2Yes^0]; vote yes"bind F2 "+vstr no1 no2"set no1 "ut_radio 1 2 ^7*^1Vote Negative^7*"set no2 "ut_echo ^0[^7Voted ^1No^0]; vote no"


Lag

(01)
Liga e desliga o medidor de lag.
//=========== Lag-o Meter Toggle ========== set lag_on     "seta cg_lagometer 1; wait 15; ut_echo Medidor de LAG: ^6ON;set lago vstr lag_off"set lag_off    "seta cg_lagometer 0; wait 15; ut_echo Medidor de LAG: ^6OFF;set lago vstr lag_on"set lago       "vstr lag_on"bind [KEY] "vstr lago"

Frase

(01)
Apertando [KEY] aparecera uma sequencia de frases.
//========== Script =============== set taunt_00 "say [FRASE] ; set taunt vstr taunt_01" set taunt_01 "say [FRASE] ; set taunt vstr taunt_02" set taunt_02 "say [FRASE] ; set taunt vstr taunt_03" set taunt_03 "say [FRASE] ; set taunt vstr taunt_04" set taunt_04 "say [FRASE] ; set taunt vstr taunt_05" set taunt_05 "say [FRASE] ; set taunt vstr taunt_06" set taunt_06 "say [FRASE] ; set taunt vstr taunt_07" set taunt_07 "say [FRASE] ; set taunt vstr taunt_08" set taunt_08 "say [FRASE] ; set taunt vstr taunt_09" set taunt_09 "say [FRASE] ; set taunt vstr taunt_10" set taunt_10 "say [FRASE] ; set taunt vstr taunt_00" bind [KEY] "vstr taunt_00"

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